Updates & Releases

Changelog

Follow Block Shatter releases, new Adventure worlds, gameplay balance updates, and improvements.

v0.1.4 iOS Build 43 · Android 28 Release Candidate

Chapter 2 Adventure & Sequence Puzzle Pilot

New
  • Chapter 2 Adventure Expansion: Unlocked Worlds 11–20 (Red Panda, Fox, Frog, Owl, Cat, Axolotl, Turtle, Luna Moth, Friendly Dragon, Jellyfish), scaling the campaign to 20 worlds and 4,665 total stages.
  • Sequence-Puzzle Variety Pilot: Certified 15 multi-seed sequence-puzzle variations across 15 distinct worlds, with pattern repair passing all 5,400 automated runs.
Improvements
  • AdMob Export Boundary: Pinned Android test builds to official demo ad units during closed testing while iOS release builds retain production units.
Fixes
  • Objective Payload Integrity: Calibrated score-only stages to require zero random collectible payloads.
v0.1.4 iOS Build 42 · Android 27 Release Candidate

Tactile UI Micro-Interactions

New
  • Tactile UI Feedback: Added four restrained micro-interaction presets (Soft Pop, Tiny Wiggle, Direction Nudge, Gentle Bob) across buttons, icons, HUD elements, and modal targets.
  • Accessibility Support: Micro-interactions automatically disable when Reduced Motion is preferred.
v0.1.4 iOS Build 41 · Android 26 Release Candidate

UI Polish & Celebration Overhaul

Improvements
  • Adventure Score HUD: Smoothly interpolated progress fill bar with three visible milestone checkpoints and checkered finish artwork.
  • Celebration Confetti & Audio: Four-color outward confetti bursts on Stage Complete alongside a dedicated completion sound effect.
  • Modal Layout Polish: Streamlined Game Over, Pause, Settings, Credits, and Legal Links dialogs with dedicated icon-and-label buttons (Ad, Revive, Stop).
Fixes
  • Game Over Close Action: Fixed Classic Game Over Close action to safely return to the main menu instead of freezing on a finished board.
  • Collectible Artwork: Corrected kitchen cheese collectible rendering.
v0.1.4 iOS Build 40 · Android 24 & 25 Release Candidate

Fixed-Size Pixel Reveals & Leaderboard Sync

Improvements
  • Smooth Adventure Reveals: Fixed-size cubic color blending for Adventure artwork reveals, replacing subpixel scale bounce.
  • Randomized Celebrations: Shuffled non-repeating celebration callouts (Excellent!, Good Job!, Nice Moves!).
Fixes
  • Android Global Rank Sync: Authoritative fresh top-25 rank display on Google Play Games even when cached player rank lags.
  • iOS Metadata Cleanup: Removed unused camera and microphone permission strings from export plists.
v0.1.4 iOS Build 39 · Android 23 Release Candidate

Brand Standardization & Fresh Rank Fetching

Improvements
  • App Label Standardization: Standardized installed app label to "Block Shatter" across iOS and Android.
  • Play Games Fresh Rank: Forced Android leaderboard loads to bypass stale cache and fetch fresh top 25 on demand.
v0.1.4 iOS Build 38 · Android 21 Release Candidate

Unified Global Standings

New
  • Cross-Platform Global Standings: Shared Global leaderboard on Apple Game Center (iOS) and Google Play Games (Android) with top-25 list and personal-best display.
  • Offline Personal Best: Personal high scores remain accessible locally with zero mandatory network login.
v0.1.4 iOS Build 37 · Android 20 Release Candidate

Multi-Digit Stage Routing & Release Packaging

Fixes
  • Adventure Stage Router: Resolved stage lookup routing for multi-digit level identifiers across expanded campaigns.
  • Signed Release Packaging: Verified native ABIs, Firebase, Play Games, AdMob/UMP, R8 mapping, and native debug symbols on Android.
v0.1.3 iOS Build 36 · Android 18 Closed Beta

Engine Startup & Leaderboard Retry Hardening

Improvements
  • Startup Optimization: Reduced engine startup time and memory footprint via lightweight on-demand stage metadata and background audio warming.
  • Pending Score Retry: Automatic retries for unconfirmed high scores when network or authentication recovers on Android.
v0.1.3 iOS Build 35 Closed Beta

Apple Game Center Leaderboard Bridge

New
  • Native iOS Leaderboard Bridge: Integrated Game Center entitlement and native bridge for submitting Classic high scores and loading global rankings.
Fixes
  • GameKit Asynchronous Stability: Retained leaderboard references on main thread to prevent memory crashes during asynchronous callback handling.
v0.1.3 Android Build 17 Closed Beta

Illustrated Combo Banners & Classic 48-Starters

New
  • Illustrated Combo Artwork: Bold numeric banners for 2x, 3x, 4x, and 5x+ combo streaks rotating on a dedicated board-sized layer.
  • Classic 48-Starter Variety: Integrated certified catalog of 48 deduplicated opening boards.
v0.1.3 Android Build 16 Closed Beta

Play Diagnostics & Canonical App Links

Improvements
  • Automated Diagnostic Validation: Verified Classic leaderboard ID inside Godot runtime configuration to survive R8 optimization.
  • Canonical App Links: Injected auto-verified intent filters targeting www.blockshatter.app.
v0.1.3 iOS Build 33 · Android 15 Release Candidate

Chapter 1 Completion & Worlds 6–10

New
  • Five New Adventure Worlds: Completed Chapter 1 with World 6 Floppy Disk (292 levels), World 7 Arcade Cabinet (314 levels), World 8 Pocket Game Device (319 levels), World 9 Boombox (324 levels), and World 10 Rocket Ship (197 levels).
  • 2,456 Total Stages: Full Chapter 1 campaign scaled to 2,456 stable levels with Medium-heavy pacing (554 Easy / 1,313 Medium / 589 Hard).
  • Recognizable Board Schedules: 88 recognizable pixel art silhouettes rotating with zero duplicate designs and complete reconstruction repair in automated certification.
Improvements
  • Streamlined Gallery Dock Header: Integrated the active world title and progress directly into the top dock.
  • Celebration Artwork Refresh: 57 high-resolution celebration banners mapped across all voice celebration lines.
  • Progression Frontier Focus: Opening Adventure now automatically navigates to your active unfinished world or pending reveal.
Fixes
  • Stage Complete Presentation: Fixed final-move line clear and voice celebrations so animations finish fading before modal appears.
  • Voice Line Audio Repair: Replaced the faulty "Beautiful!" voice line take with a clean 48 kHz stereo Vorbis export.
v0.1.2 iOS Build 32 · Android 14 Public Release

App Store Approval & Adventure Worlds 1–5

New
  • App Store Launch: Apple approved Block Shatter iOS for public distribution.
  • Worlds 1–5: 1,010 Adventure stages featuring Score and Collectible goals across retro handheld and synthwave themes.
  • Double Shatter Combos: Back-to-back line clears trigger escalating combo multipliers and physics debris.
Improvements
  • High-Contrast Aesthetics: Chunky flat-color blocks with bold dark outlines for maximum visual clarity on mobile screens.
  • Signed Release Packaging: Verified non-debuggable release AAB targeting 4 ABIs with Firebase integration.
v0.1.2 iOS Build 31 · Android 13 Closed Beta

Five-World Pixel Art Gallery

New
  • Mosaic Tile Reveals: Completing stages permanently reveals pixel art mosaic tiles across 5 full gallery worlds.
  • Single-Family Collectibles: Coherent collectible goals drawn across 8 distinct thematic families.
v0.1.2 iOS Build 30 · Android 12 Closed Beta

Voice Acting, Music Tracks & Fruit Artwork

New
  • Gameplay Voice Lines: 37 gameplay voice recordings with independent Voice volume controls.
  • Original Music Tracks: 2 additional in-game gameplay tracks plus 5 rotating violin defeat stingers.
  • Redrawn Fruit Family: Crisp, high-contrast fruit collectible artwork.
v0.1.2 iOS Build 29 · Android 11 Closed Beta

Reorganized Credits & ESRB Rating

Improvements
  • Two-Column Credits Modal: Centered Special Thanks layout and direct developer links.
  • Official ESRB Mark: Integrated official ESRB Everyone rating mark.
v0.1.2 iOS Build 28 · Android 10 Closed Beta

Classic Openings & Adventure Unlock Flow

New
  • Generated Classic Starters: 4 curated opening archetypes ensuring playable early moves.
  • Adventure Unlock Onboarding: Modal prompt introducing Adventure Mode after 3 completed Classic runs.
  • Digital Asset Links: Verified Android App Links association on the official domain.
v0.1.2 iOS Build 27 · Android 9 Closed Beta

Native Haptics & Themed Adventure Silhouettes

New
  • Tactile Haptics Manager: Native iOS and Android haptic feedback for pickup, lock ticks, and line clears.
  • 30 Themed Silhouettes: Kitchen (World 3), Hardware (World 4), and Arcade (World 5) patterns.
Fixes
  • Multi-Touch Placement Safety: Exclusive pointer ownership preventing multi-finger placement glitches.
v0.1.2 iOS Build 26 · Android 8 Closed Beta

8-Cell Line Clear Authority & Firebase Packaging

Improvements
  • Strict Line Clear Engine: Unified 8-cell row and column clear scanner across all modes.
  • Completed Goal Cleanup: Finished collectible goals immediately exit the HUD and board spawns.
  • Production Firebase Export: Automated Google Services Gradle integration for Android.
v0.1.2 iOS Build 25 Closed Beta

Multi-Seed Balance Audit & Rescue Flow

Improvements
  • Tiered Difficulty Certification: Multi-seed balance gate across Easy (70%), Medium (55%), and Hard (35%) thresholds.
  • One-Rescue Limit: Streamlined rewarded rescue flow preserving board state for exactly one retry trio.
v0.1.2 iOS Build 23 · Android 5 Closed Beta

ARMv7 Support & iOS 15 Target

Improvements
  • 32-Bit ARM Support: Added armeabi-v7a architecture support for budget Android devices.
  • iOS 15.0 Minimum Target: Configured MinimumOSVersion 15.0 for App Store compliance.
v0.1.2 iOS Build 22 · Android 4 Closed Beta

Native Telemetry Bridges & UI Controller Audit

New
  • Native Firebase Analytics Bridges: Custom gameplay telemetry plugin linking GDScript to native SDKs on iOS and Android.
Improvements
  • UI Controller Audit: Validated all scene buttons, sliders, and external URL handlers.
  • Piece Return Animation: Tuned rejected piece return timing to 0.5 seconds.
v0.1.2 iOS Build 21 · Android 3 Closed Beta

Collectible Replenishment & Score Targets

New
  • Dynamic Collectible Spawning: Continuously replenished collectible opportunities on eligible dock shapes.
  • Score-Based Adventure Goals: High-score target objectives introduced in later worlds.
v0.1.1 iOS Build 20 · Android 2 Public Release

Adventure Mode Tuning & App Store Release

Improvements
  • Simplified Stage Complete Flow: Streamlined victory modal and completion-based progression.
  • Paused Star Ratings: Focused progression strictly on clearing stages.
  • Modal Anchor Alignment: Centered dialog anchors across device screen sizes.
v0.1.1 iOS Build 19 · Android 1 Closed Beta

First Android Package & Map Header

New
  • First Android Package: Initial Google Play internal-test build with release signing and network permissions.
Improvements
  • Adventure Map Header: Transparent editor-owned header panel ensuring non-blocking map touches.
v0.1.1 iOS Build 18 TestFlight

Collectible HUD Animation & Goal Reveal

Improvements
  • HUD Handoff Motion: Animated flight of collected gems into top HUD counters.
  • Goal Reveal Intro: Clear intro presentation of level requirements before play begins.
  • Flattened Collectible Art: High-contrast 2D collectible icons.
v0.1.1 iOS Build 17 TestFlight

Rewarded Continue Polish & Loss Humor

Improvements
  • Rotating Save CTAs: Playful, contextual copy on the Game Over rewarded continue screen.
  • Multi-Save Eligibility: Permitted subsequent rewarded continues across separate no-move moments in long runs.
v0.1.1 iOS Build 16 TestFlight

Drag Alignment & Nearest-Cell Snapping

Improvements
  • Nearest Occupied-Cell Snapping: Board highlight and placement snap derived from dragged shape footprint.
  • Pickup Scaling: Active dock piece smoothly animates to full board-cell dimensions upon touch.
v0.1.1 iOS Build 15 TestFlight

Firebase iOS Automation & Pause Polish

Improvements
  • Automatic Xcode Patching: Post-export Godot plugin automatically injects GoogleService-Info.plist and Firebase SDK.
  • Pause Modal Refinement: Side-by-side Restart and Quit actions with dedicated icon buttons.
v0.1.1 iOS Build 14 TestFlight

CMP Consent, Privacy Choices & Worlds 3–5

New
  • Google-Certified CMP Consent: Integrated Google User Messaging Platform (UMP) consent flow and in-game Privacy Choices revocation.
  • Adventure Worlds 3–5: 30 new prototype stages across Kitchen, Hardware, and Arcade themes.
Improvements
  • Google Mobile Ads 13.6.0: Upgraded native iOS AdMob SDK pin with production unit IDs.
v0.1.0 iOS Build 13 TestFlight

Multi-Profile Telemetry & World 2 Progression

Improvements
  • Player Profile Simulation: Heuristic simulation across casual, beginner, strategist, and perfect-bot personas.
  • World 2 Shape Stories: 10-level teaching arc with Heart, Crown, and Rocket silhouette puzzles.
  • Larger Dock Touch Area: Expanded padding for easier dragging of single-dot pieces.
v0.1.0 iOS Build 12 TestFlight

Bottom Dock Touch Padding

Improvements
  • Single-Dot Drag Target: Expanded pickup hitbox for small shapes across all three dock slots.
v0.1.0 iOS Build 11 TestFlight

Godot-Native Adventure Designer Dock

Improvements
  • In-Engine Level Editor: Godot editor plugin for painting 8x8 boards, configuring piece queues, and setting goals.
v0.1.0 iOS Build 10 TestFlight

Chunky Stacked-Block App Icon

Improvements
  • App Icon Master: Chunky stacked-block app icon design with thick outlines and cream storyboard background.
v0.1.0 iOS Build 9 TestFlight

Release UI Cleanup & Debug Isolation

Improvements
  • Production UI Gating: Hidden debug ad tooling and unfinished mode controls from release export builds.
v0.1.0 iOS Build 8 TestFlight

Adventure Map Touch Scrolling

Improvements
  • Vertical Trail Navigation: Native scroll container touch handling for 10-stage level paths.
v0.1.0 iOS Build 7 TestFlight

AdMob Mediation Export Configuration

Improvements
  • Ad Mediation Preset: Added export configuration supporting Poing AdMob integration.
v0.1.0 iOS Build 6 TestFlight

Shape Catalog Balancing & Trio Pacing

Improvements
  • Curated Trio Pacing: Weighted distribution of readable (60%), tactical (25%), pressure (10%), and spicy (5%) dock draws.
v0.1.0 iOS Build 5 TestFlight

Production AdMob Units

Improvements
  • Rewarded & Interstitial Ads: Activated production AdMob units following on-device verification.
v0.1.0 iOS Build 4 TestFlight

Stable Xcode Export Pipeline

Improvements
  • Xcode Build Pipeline: Structured export path under ios/builds/ with on-device diagnostic controls.
v0.1.0 iOS Build 3 TestFlight

Rewarded Continue Integration

Improvements
  • One-Chance Rewarded Continue: Granted extra trio upon watching a rewarded video ad.
v0.1.0 iOS Build 2 TestFlight

Mobile Thumb-Offset Drag Positioning

Improvements
  • Thumb Offset: Raised dragged block preview above finger touch point for visibility.
v0.1.0 iOS Build 1 TestFlight

Initial Classic 8x8 Grid Launch

New
  • Classic 8x8 Grid: Pure skill block puzzle gameplay with zero pay-to-win mechanics or artificial loss traps.
  • Three-Piece Dock: Plan strategic placements with 3 visible pieces at a time.
  • Physics Debris & Shatter: Chunky screen-shake and physics debris whenever a line or cross clears.
  • Local High Scores: Offline high score tracking with zero login rituals.