Chapter 2 Adventure & Sequence Puzzle Pilot
New
- Chapter 2 Adventure Expansion: Unlocked Worlds 11–20 (Red Panda, Fox, Frog, Owl, Cat, Axolotl, Turtle, Luna Moth, Friendly Dragon, Jellyfish), scaling the campaign to 20 worlds and 4,665 total stages.
- Sequence-Puzzle Variety Pilot: Certified 15 multi-seed sequence-puzzle variations across 15 distinct worlds, with pattern repair passing all 5,400 automated runs.
Improvements
- AdMob Export Boundary: Pinned Android test builds to official demo ad units during closed testing while iOS release builds retain production units.
Fixes
- Objective Payload Integrity: Calibrated score-only stages to require zero random collectible payloads.
Tactile UI Micro-Interactions
New
- Tactile UI Feedback: Added four restrained micro-interaction presets (Soft Pop, Tiny Wiggle, Direction Nudge, Gentle Bob) across buttons, icons, HUD elements, and modal targets.
- Accessibility Support: Micro-interactions automatically disable when Reduced Motion is preferred.
UI Polish & Celebration Overhaul
Improvements
- Adventure Score HUD: Smoothly interpolated progress fill bar with three visible milestone checkpoints and checkered finish artwork.
- Celebration Confetti & Audio: Four-color outward confetti bursts on Stage Complete alongside a dedicated completion sound effect.
- Modal Layout Polish: Streamlined Game Over, Pause, Settings, Credits, and Legal Links dialogs with dedicated icon-and-label buttons (Ad, Revive, Stop).
Fixes
- Game Over Close Action: Fixed Classic Game Over Close action to safely return to the main menu instead of freezing on a finished board.
- Collectible Artwork: Corrected kitchen cheese collectible rendering.
Fixed-Size Pixel Reveals & Leaderboard Sync
Improvements
- Smooth Adventure Reveals: Fixed-size cubic color blending for Adventure artwork reveals, replacing subpixel scale bounce.
- Randomized Celebrations: Shuffled non-repeating celebration callouts (Excellent!, Good Job!, Nice Moves!).
Fixes
- Android Global Rank Sync: Authoritative fresh top-25 rank display on Google Play Games even when cached player rank lags.
- iOS Metadata Cleanup: Removed unused camera and microphone permission strings from export plists.
Brand Standardization & Fresh Rank Fetching
Improvements
- App Label Standardization: Standardized installed app label to "Block Shatter" across iOS and Android.
- Play Games Fresh Rank: Forced Android leaderboard loads to bypass stale cache and fetch fresh top 25 on demand.
Unified Global Standings
New
- Cross-Platform Global Standings: Shared Global leaderboard on Apple Game Center (iOS) and Google Play Games (Android) with top-25 list and personal-best display.
- Offline Personal Best: Personal high scores remain accessible locally with zero mandatory network login.
Multi-Digit Stage Routing & Release Packaging
Fixes
- Adventure Stage Router: Resolved stage lookup routing for multi-digit level identifiers across expanded campaigns.
- Signed Release Packaging: Verified native ABIs, Firebase, Play Games, AdMob/UMP, R8 mapping, and native debug symbols on Android.
Engine Startup & Leaderboard Retry Hardening
Improvements
- Startup Optimization: Reduced engine startup time and memory footprint via lightweight on-demand stage metadata and background audio warming.
- Pending Score Retry: Automatic retries for unconfirmed high scores when network or authentication recovers on Android.
Apple Game Center Leaderboard Bridge
New
- Native iOS Leaderboard Bridge: Integrated Game Center entitlement and native bridge for submitting Classic high scores and loading global rankings.
Fixes
- GameKit Asynchronous Stability: Retained leaderboard references on main thread to prevent memory crashes during asynchronous callback handling.
Illustrated Combo Banners & Classic 48-Starters
New
- Illustrated Combo Artwork: Bold numeric banners for 2x, 3x, 4x, and 5x+ combo streaks rotating on a dedicated board-sized layer.
- Classic 48-Starter Variety: Integrated certified catalog of 48 deduplicated opening boards.
Play Diagnostics & Canonical App Links
Improvements
- Automated Diagnostic Validation: Verified Classic leaderboard ID inside Godot runtime configuration to survive R8 optimization.
- Canonical App Links: Injected auto-verified intent filters targeting www.blockshatter.app.
Chapter 1 Completion & Worlds 6–10
New
- Five New Adventure Worlds: Completed Chapter 1 with World 6 Floppy Disk (292 levels), World 7 Arcade Cabinet (314 levels), World 8 Pocket Game Device (319 levels), World 9 Boombox (324 levels), and World 10 Rocket Ship (197 levels).
- 2,456 Total Stages: Full Chapter 1 campaign scaled to 2,456 stable levels with Medium-heavy pacing (554 Easy / 1,313 Medium / 589 Hard).
- Recognizable Board Schedules: 88 recognizable pixel art silhouettes rotating with zero duplicate designs and complete reconstruction repair in automated certification.
Improvements
- Streamlined Gallery Dock Header: Integrated the active world title and progress directly into the top dock.
- Celebration Artwork Refresh: 57 high-resolution celebration banners mapped across all voice celebration lines.
- Progression Frontier Focus: Opening Adventure now automatically navigates to your active unfinished world or pending reveal.
Fixes
- Stage Complete Presentation: Fixed final-move line clear and voice celebrations so animations finish fading before modal appears.
- Voice Line Audio Repair: Replaced the faulty "Beautiful!" voice line take with a clean 48 kHz stereo Vorbis export.
App Store Approval & Adventure Worlds 1–5
New
- App Store Launch: Apple approved Block Shatter iOS for public distribution.
- Worlds 1–5: 1,010 Adventure stages featuring Score and Collectible goals across retro handheld and synthwave themes.
- Double Shatter Combos: Back-to-back line clears trigger escalating combo multipliers and physics debris.
Improvements
- High-Contrast Aesthetics: Chunky flat-color blocks with bold dark outlines for maximum visual clarity on mobile screens.
- Signed Release Packaging: Verified non-debuggable release AAB targeting 4 ABIs with Firebase integration.
Five-World Pixel Art Gallery
New
- Mosaic Tile Reveals: Completing stages permanently reveals pixel art mosaic tiles across 5 full gallery worlds.
- Single-Family Collectibles: Coherent collectible goals drawn across 8 distinct thematic families.
Voice Acting, Music Tracks & Fruit Artwork
New
- Gameplay Voice Lines: 37 gameplay voice recordings with independent Voice volume controls.
- Original Music Tracks: 2 additional in-game gameplay tracks plus 5 rotating violin defeat stingers.
- Redrawn Fruit Family: Crisp, high-contrast fruit collectible artwork.
Reorganized Credits & ESRB Rating
Improvements
- Two-Column Credits Modal: Centered Special Thanks layout and direct developer links.
- Official ESRB Mark: Integrated official ESRB Everyone rating mark.
Classic Openings & Adventure Unlock Flow
New
- Generated Classic Starters: 4 curated opening archetypes ensuring playable early moves.
- Adventure Unlock Onboarding: Modal prompt introducing Adventure Mode after 3 completed Classic runs.
- Digital Asset Links: Verified Android App Links association on the official domain.
Native Haptics & Themed Adventure Silhouettes
New
- Tactile Haptics Manager: Native iOS and Android haptic feedback for pickup, lock ticks, and line clears.
- 30 Themed Silhouettes: Kitchen (World 3), Hardware (World 4), and Arcade (World 5) patterns.
Fixes
- Multi-Touch Placement Safety: Exclusive pointer ownership preventing multi-finger placement glitches.
8-Cell Line Clear Authority & Firebase Packaging
Improvements
- Strict Line Clear Engine: Unified 8-cell row and column clear scanner across all modes.
- Completed Goal Cleanup: Finished collectible goals immediately exit the HUD and board spawns.
- Production Firebase Export: Automated Google Services Gradle integration for Android.
Multi-Seed Balance Audit & Rescue Flow
Improvements
- Tiered Difficulty Certification: Multi-seed balance gate across Easy (70%), Medium (55%), and Hard (35%) thresholds.
- One-Rescue Limit: Streamlined rewarded rescue flow preserving board state for exactly one retry trio.
ARMv7 Support & iOS 15 Target
Improvements
- 32-Bit ARM Support: Added armeabi-v7a architecture support for budget Android devices.
- iOS 15.0 Minimum Target: Configured MinimumOSVersion 15.0 for App Store compliance.
Native Telemetry Bridges & UI Controller Audit
New
- Native Firebase Analytics Bridges: Custom gameplay telemetry plugin linking GDScript to native SDKs on iOS and Android.
Improvements
- UI Controller Audit: Validated all scene buttons, sliders, and external URL handlers.
- Piece Return Animation: Tuned rejected piece return timing to 0.5 seconds.
Collectible Replenishment & Score Targets
New
- Dynamic Collectible Spawning: Continuously replenished collectible opportunities on eligible dock shapes.
- Score-Based Adventure Goals: High-score target objectives introduced in later worlds.
Adventure Mode Tuning & App Store Release
Improvements
- Simplified Stage Complete Flow: Streamlined victory modal and completion-based progression.
- Paused Star Ratings: Focused progression strictly on clearing stages.
- Modal Anchor Alignment: Centered dialog anchors across device screen sizes.
First Android Package & Map Header
New
- First Android Package: Initial Google Play internal-test build with release signing and network permissions.
Improvements
- Adventure Map Header: Transparent editor-owned header panel ensuring non-blocking map touches.
Collectible HUD Animation & Goal Reveal
Improvements
- HUD Handoff Motion: Animated flight of collected gems into top HUD counters.
- Goal Reveal Intro: Clear intro presentation of level requirements before play begins.
- Flattened Collectible Art: High-contrast 2D collectible icons.
Rewarded Continue Polish & Loss Humor
Improvements
- Rotating Save CTAs: Playful, contextual copy on the Game Over rewarded continue screen.
- Multi-Save Eligibility: Permitted subsequent rewarded continues across separate no-move moments in long runs.
Drag Alignment & Nearest-Cell Snapping
Improvements
- Nearest Occupied-Cell Snapping: Board highlight and placement snap derived from dragged shape footprint.
- Pickup Scaling: Active dock piece smoothly animates to full board-cell dimensions upon touch.
Firebase iOS Automation & Pause Polish
Improvements
- Automatic Xcode Patching: Post-export Godot plugin automatically injects GoogleService-Info.plist and Firebase SDK.
- Pause Modal Refinement: Side-by-side Restart and Quit actions with dedicated icon buttons.
CMP Consent, Privacy Choices & Worlds 3–5
New
- Google-Certified CMP Consent: Integrated Google User Messaging Platform (UMP) consent flow and in-game Privacy Choices revocation.
- Adventure Worlds 3–5: 30 new prototype stages across Kitchen, Hardware, and Arcade themes.
Improvements
- Google Mobile Ads 13.6.0: Upgraded native iOS AdMob SDK pin with production unit IDs.
Multi-Profile Telemetry & World 2 Progression
Improvements
- Player Profile Simulation: Heuristic simulation across casual, beginner, strategist, and perfect-bot personas.
- World 2 Shape Stories: 10-level teaching arc with Heart, Crown, and Rocket silhouette puzzles.
- Larger Dock Touch Area: Expanded padding for easier dragging of single-dot pieces.
Bottom Dock Touch Padding
Improvements
- Single-Dot Drag Target: Expanded pickup hitbox for small shapes across all three dock slots.
Godot-Native Adventure Designer Dock
Improvements
- In-Engine Level Editor: Godot editor plugin for painting 8x8 boards, configuring piece queues, and setting goals.
Chunky Stacked-Block App Icon
Improvements
- App Icon Master: Chunky stacked-block app icon design with thick outlines and cream storyboard background.
Release UI Cleanup & Debug Isolation
Improvements
- Production UI Gating: Hidden debug ad tooling and unfinished mode controls from release export builds.
Adventure Map Touch Scrolling
Improvements
- Vertical Trail Navigation: Native scroll container touch handling for 10-stage level paths.
AdMob Mediation Export Configuration
Improvements
- Ad Mediation Preset: Added export configuration supporting Poing AdMob integration.
Shape Catalog Balancing & Trio Pacing
Improvements
- Curated Trio Pacing: Weighted distribution of readable (60%), tactical (25%), pressure (10%), and spicy (5%) dock draws.
Production AdMob Units
Improvements
- Rewarded & Interstitial Ads: Activated production AdMob units following on-device verification.
Stable Xcode Export Pipeline
Improvements
- Xcode Build Pipeline: Structured export path under ios/builds/ with on-device diagnostic controls.
Rewarded Continue Integration
Improvements
- One-Chance Rewarded Continue: Granted extra trio upon watching a rewarded video ad.
Mobile Thumb-Offset Drag Positioning
Improvements
- Thumb Offset: Raised dragged block preview above finger touch point for visibility.
Initial Classic 8x8 Grid Launch
New
- Classic 8x8 Grid: Pure skill block puzzle gameplay with zero pay-to-win mechanics or artificial loss traps.
- Three-Piece Dock: Plan strategic placements with 3 visible pieces at a time.
- Physics Debris & Shatter: Chunky screen-shake and physics debris whenever a line or cross clears.
- Local High Scores: Offline high score tracking with zero login rituals.